Copresence Launches New Hair Strand Mannequin for 3D Avatars


December 18, 2024 – Copresence, a supplier of digital avatar technology software program, has lately introduced the launch of its new hair strand mannequin for its photorealistic 3D avatar platform. The corporate’s superior hair strand know-how permits avatars scanned utilizing the Copresence app to function as much as 100,000 particular person hair strands, enhancing realism to be used in instruments similar to Blender and Unreal Engine.

With the Copresence app, customers create their avatar by scanning themselves utilizing a smartphone to seize each distinctive element of their face, together with their hair. Primarily based on this scan, a 3D mannequin is then created utilizing the corporate’s AI. As soon as created, customers can export their avatars in in style codecs (similar to .mix, .fbx, and .glb) prepared for integration on platforms like MetaHuman and Rapport. 

This newest replace to the Copresence platform now signifies that scanned avatars now function sensible hair strands that combine seamlessly with default shaders in Blender and Unreal Engine, providing customers a streamlined workflow for creating extra sensible 3D avatars with totally physics-enabled hair simulations. 

Copresence’s know-how gives two various kinds of avatars—the primary being its pc graphics (CG) avatars. These CG avatars are designed for contemporary real-time 3D instruments and workflows, delivered as industry-standard 3D belongings, based on the corporate.

Key options of Copresence’s CG avatars embrace:

  • Absolutely rigged mesh with a whole set of FACS blendshapes, prepared for animation with most face monitoring and animation instruments;
  • Optimized mesh topology for real-time rendering;
  • Excessive-resolution 4K pores and skin textures;
  • Each mesh-based and the newly introduced strand-based hairstyles for compatibility throughout varied renderers.

Accessible obtain codecs embrace:

  • Blender: Appropriate for 3D artwork purposes;
  • GLTF: Appropriate with most sport engines, together with Unreal and Unity;
  • MetaHuman: Avatars may be imported utilizing Copresence’s MetaHuman Unreal Plugin;
  • Rapport: To be used instances involving constructing AI assistants.

Copresence’s know-how additionally permits for its AI avatar providing, which the corporate states “bridge the uncanny valley with near-perfect photorealism, capturing likeness and expressions.” Every avatar is pushed by a novel AI mannequin educated to characterize the person, based on Copresence. These totally 3D AI avatars may be built-in into any 3D setting and rendered in actual time utilizing the corporate’s proprietary know-how.

An AI avatar created utilizing the Copresence platform.

Key options of Copresence’s AI avatars embrace:

  • An entire rig with FACS blendshapes, enabling animation much like CG avatars;
  • Actual-time rendering on fashionable commodity {hardware};
  • Superior relighting for seamless integration into various 3D environments.

Copresence AI avatars are at present in beta and out there to pick out companions for purposes similar to VFX or interactive AI assistants. Nonetheless, the corporate famous that sooner or later, it expects these avatars to allow immersive telepresence purposes.

The lately introduced hair strands replace is now out there by means of the Copresence app. For extra info on Copresence and its 3D avatar know-how, please go to the corporate’s website.

Picture / video credit score: Copresence / YouTube


Sam is the Founder and Managing Editor of Auganix. With a background in analysis and report writing, he has been protecting XR {industry} information for the previous seven years.

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