Sandbox VR location-based expertise surpasses $23M in ticket gross sales


August 22, 2023 – Sandbox VR, a supplier of location-based digital actuality (LBVR) experiences, has this week introduced “important development and gross sales milestones.” Sandbox VR said that its hottest expertise, Deadwood Valley, has topped $23 million in ticket gross sales within the final 12 months and is projected to make $100 million in lifetime gross sales, in accordance with the corporate.

Along with the milestone announcement, the location-based leisure supplier additionally introduced that it has not too long ago opened a second AAA gaming studio in Vancouver, Canada, which the corporate said will now enable third-party sport builders to create titles for its full-immersion platform in 2024.

Deadwood Valley, which launched within the Summer season of 2022, is a cinematic expertise created by Sandbox VR the place gamers have interaction in a team-based zombie survival journey. Since launch, the expertise has surpassed $23 million in ticket gross sales throughout 30 places, with a collective 62.7 million zombies killed, and three.79 million gamers defeated by zombies, the corporate famous.

“We’re thrilled with the response to Deadwood Valley. Its success has strengthened our choice to open a Vancouver AAA studio to scale up our growth group, permitting us to construct larger titles and launch them quicker, together with the upcoming Squid Recreation digital actuality expertise within the fall,” mentioned Steve Zhao, CEO and founding father of Sandbox VR. “Between creating our personal experiences plus these from beloved IP, and shortly opening up our Holodeck-like platform to 3rd celebration studios, I consider that Sandbox VR has the chance to develop into the following frontier in leisure.”

Sandbox VR said that it’s working to create “the way forward for leisure” by constructing immersive experiences that make the most of bleeding-edge digital actuality expertise. The corporate’s patented motion-tracking system, which captures the actions of a participant’s total physique, combines with high-quality haptics to offer gamers a stage of full immersion that Sandbox VR states isn’t doable with dwelling VR or different location-based VR platforms. Visitors’ personal our bodies act as their sport controllers; all they must do is step into the digital world and take part within the motion unfolding throughout them.

Presently, all Sandbox VR experiences are developed by the corporate’s in-house AAA gaming studios positioned in Hong Kong and now additionally Vancouver, that are led by sport trade veterans. The entire firm’s experiences are particularly designed for teams to play as social experiences. Groups of as much as six pals freely roam and discover digital worlds collectively, whereas counting on one another to succeed.

Right now, Sandbox VR is working in 43 world places, with the corporate noting that it’s increasing quickly. With a dozen places launched within the final twelve months, every of them 5,000+ sq ft with not less than 4 holodecks through which company expertise the digital worlds, Sandbox VR said that it’s “the quickest rising location-based VR startup globally.”

For extra info on Sandbox VR and its immersive location-based digital actuality experiences for teams, please go to the corporate’s website.

Picture credit score: Sandbox VR



Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in analysis and report writing, he has been masking XR trade information for the previous 5 years.

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