Copresence introduces AI avatar rendering to its digital platform


March 6, 2024 Copresence, a supplier of digital avatar era software program, is worked up to announce the addition of AI avatar rendering to its platform, highlighting a differentiation in capabilities between AI-generated and laptop graphics-generated avatars.

Copresence has established itself as a frontrunner in creating high-fidelity avatars. The corporate provides a full enterprise-grade platform for large-scale B2B deployments that permits photorealistic 3D fashions of customers’ faces utilizing solely a smartphone, and caters to numerous necessities throughout a variety of industries.

With this newest AI avatar rendering announcement, Copresence’s platform now provides two distinct approaches to avatar creation: classical 3D property created by way of laptop graphics (CG avatars), and synthetic intelligence-generated avatars (AI avatars), every with distinctive traits.

Copresence’s CG avatars are versatile, editable in instruments like Blender and Maya, and appropriate with recreation engines resembling Unreal Engine and Unity, catering to the metaverse and gaming trade’s wants for detailed consumer likenesses and extra immersive experiences, finally permitting players’ likenesses to be included in a recreation on any {hardware}.

In distinction, the corporate’s AI avatars prioritize photorealism and likenesses that surpass the “uncanny valley” territory. Copresence’s AI avatars are at the moment rendered in real-time at 60 FPS on client laptops utilizing proprietary neural community software program and seize the subtleties of facial expressions, making the answer perfect for XR-based video conferencing and purposes that contain real-time interactions.


Copresence’s CG avatars and AI avatars in motion side-by-side.

“Our crew is deeply dedicated to pushing the boundaries of avatar realism and accessibility. We’re actively engaged on enhancing the pace of our AI avatar era, broadening the scope of real-time rendering to embody a wider array of units resembling VR headsets, and introducing progressive recording modes,” mentioned Radek Mackowiak, CEO of copresence. “These updates are designed to unlock a good richer expression vary for our customers, guaranteeing that our avatars not solely look lifelike but in addition convey the subtleties of human expressions precisely. That is just the start of what we consider will revolutionize how we work together in digital areas.”

The purposes for each copresence’s CG and AI-generated avatars embrace: detailed character creation for recreation builders; seamless integration of real looking avatars in video conferencing for professionals and organizations; and 3D XR environments and spatial computing, which rely closely on real looking avatars to offer an correct digital illustration of customers in real-time.

Copresence shall be demonstrating its main avatar expertise on the upcoming GDC in March, and on the Cannes XR Marché du Movie as a part of the Swiss delegation’s presence on the occasion this yr. For extra details about Copresence and to remain up to date on the corporate’s newest developments, please go to copresence.tech.

Picture / video credit score: Copresence / YouTube



Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in analysis and report writing, he has been protecting XR trade information for the previous seven years.

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